Showing posts with label Maps. Show all posts
Showing posts with label Maps. Show all posts

3.21.2011

The Barn - An Environment Demo

Hello everyone! This is yet another one of my creations: an old barn in the middle of an abanoned field. This is what I call an "environment demo" where the models and overall ambience of the scene is featured (instead of some fancy programming stuff :P). The barn was 100% made by me (including the textures). Below are some stats and the demo link powered by UniEmbed.

Snapshot of Scene
Click to Enlarge














Stats
Number of tris for barn: 8,618
RGBA Maps: 2
Lightmapped: Yes
Total time spent on project: 3 days (including modeling and making the overall demo)

Webplayer Demo
Turning your sound on is highly recommended for this demo (scene ambience)*

Controls: Arrow keys or WASD to move | Mouse to look

[The Barn Demo, 800*500, white, http://dl.dropbox.com/u/4704910/TheBarn/TheBarn.unity3d]


*viewing this demo with sound may cause you to go into shock xD

12.11.2010

Shipwreck Map

Standing on top of the deck of the ship.
Overview
The Shipwreck is one of the medium to large maps being implemented into Carbon Combat. It features a large oil tanker stranded in the middle of a remote atol. A few debris from the ship is scattered around the island among palm trees and some splotches of grass. Oil barrels and cargo containers lay around the interior and deck of the tanker. This map is meant for team death-match/death-match style games as there are no clearly defined bases for each team to defend.

Abandoned Silos Map

Looking out to the silos from one of the
underground bases.
Overview
This map is one of the first maps for Carbon Combat that takes full advantage of Unity 3's Beast lightmapping system. It features an abandoned military base with two underground bunkers and several un-launched missiles. The Abandoned Silos map is the smallest map currently being implemented in Carbon Combat and is designed to host small three on three CTF or team death-match style games.

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