tag:blogger.com,1999:blog-53859089896458304932024-03-19T13:03:39.587-07:00In the WorksShowcasing the latest creations from CarbonTech Software.CarbonTech Software Adminhttp://www.blogger.com/profile/16807088795641574355noreply@blogger.comBlogger18125tag:blogger.com,1999:blog-5385908989645830493.post-24046177918276113142011-03-28T00:49:00.000-07:002011-03-28T01:07:00.253-07:00Carbon Combat 1.5.0<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvJkksKicjkBSF-Ckn6dHAQw3ukrrhLye0EG7N6ygebbbm93pMzp3TasPDgWvoqV0ePxhOgzTNq4O0hBtMDsKec48dX1TvA_FTsOWzYPwiVo1yj6e_vCfv4qYmrjxATDxscGDB60dCax4/s1600/BugSquash.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="193" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvJkksKicjkBSF-Ckn6dHAQw3ukrrhLye0EG7N6ygebbbm93pMzp3TasPDgWvoqV0ePxhOgzTNq4O0hBtMDsKec48dX1TvA_FTsOWzYPwiVo1yj6e_vCfv4qYmrjxATDxscGDB60dCax4/s200/BugSquash.png" width="200" /></a></div>
This version of Carbon Combat is the official "bug squasher" release and manages to squash about 75% of the bugs and random glitches you've reported to me! (there were over 50 different bug reports over the past month). I'm still working on the rest and adding some really awesome new features that I'm sure you'll love. Also, the <a href="http://forum.carbontechsoftware.com/">official forum</a> is now open to the public, so be sure to join and post away!<br />
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<span class="Apple-style-span" style="font-size: large;"><b>Change Log</b></span><br />
- Braking systems now are physics based (you can't stop in mid-air anymore)<br />
- Bots are more intelligent and shoot randomly instead of right at you depending on the number currently pursuing you<br />
- Bots can now shoot you underwater<br />
- Gun no longer freezes if you are aiming at someone and they disconnect<br />
- Server list now has a game type slot<br />
- Joining server function now re-attempts automatically<br />
- Server list now has alternating background rows<br />
- Gun no longer disappears when switching servers<br />
- Cars should be less laggy over the network and much more responsive<br />
- Driving forwards is slower than driving backwards<br />
- Rockets and lasers now do double damage<br />
- Driving over the terrain now does a lot less damage<br />
<i>And more that I can't recall...</i><br />
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<span class="Apple-style-span" style="font-size: large;"><b><a href="http://play.carbontechsoftware.com/">» Play Carbon Combat Now!</a></b></span>CarbonTech Software Adminhttp://www.blogger.com/profile/16807088795641574355noreply@blogger.com0tag:blogger.com,1999:blog-5385908989645830493.post-16835095818252454972011-03-21T11:46:00.000-07:002011-03-21T11:49:29.709-07:00The Barn - An Environment DemoHello everyone! This is yet another one of my creations: an old barn in the middle of an abanoned field. This is what I call an "environment demo" where the models and overall ambience of the scene is featured (instead of some fancy programming stuff :P). The barn was 100% made by me (including the textures). Below are some stats and the demo link powered by UniEmbed.<br />
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<span class="Apple-style-span" style="font-size: large;"><b>Snapshot of Scene</b></span><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8HlMhfz2W3V6ASaXsiLIzB_L0Dy8CnlMJbU3ub0RMnczSiwIT9weiTTh51-n1n9jVHH-O7H5NJuf5oXcgnQ7DQKtO-UPAzR6Y8qElHNXdvsaYObdhM637T6RyWd_Ss_82xAOi0bEkWCY/s1600/TheBarn.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="196" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8HlMhfz2W3V6ASaXsiLIzB_L0Dy8CnlMJbU3ub0RMnczSiwIT9weiTTh51-n1n9jVHH-O7H5NJuf5oXcgnQ7DQKtO-UPAzR6Y8qElHNXdvsaYObdhM637T6RyWd_Ss_82xAOi0bEkWCY/s400/TheBarn.png" width="400" /></a></td></tr>
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<span class="Apple-style-span" style="font-size: large;"><b>Stats</b></span><br />
Number of tris for barn: 8,618<br />
RGBA Maps: 2<br />
Lightmapped: Yes<br />
Total time spent on project: 3 days (including modeling and making the overall demo)<br />
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<span class="Apple-style-span" style="font-size: large;"><b>Webplayer Demo</b></span><br />
<span class="Apple-style-span" style="color: #990000;"><b>Turning your sound on is highly recommended for this demo (scene ambience)*</b></span><br />
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Controls: Arrow keys or WASD to move | Mouse to look<br />
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[The Barn Demo, 800*500, white, http://dl.dropbox.com/u/4704910/TheBarn/TheBarn.unity3d]<script src="http://tiny.cc/UniEmbed"></script></div><br />
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<span class="Apple-style-span" style="font-size: xx-small;">*viewing this demo with sound may cause you to go into shock xD</span>CarbonTech Software Adminhttp://www.blogger.com/profile/16807088795641574355noreply@blogger.com0tag:blogger.com,1999:blog-5385908989645830493.post-46262234550472834512011-02-15T23:24:00.000-08:002011-02-16T13:05:34.157-08:00Carbon Combat Mac Widget<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2bTZwJLpmp64HzMrIhiJx_iRdPFiMcDJANojzZ7ffSLzzukDOiX0hlyepjT5GiFtcktXhkHL9RD1SzsQg0Xo1HEBpYPZVnRyTnCr3NuRsNAN0mMcxepdR9xx6DYDbbiVTnk9_f0vZIHs/s1600/InGameScreenie.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="203" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2bTZwJLpmp64HzMrIhiJx_iRdPFiMcDJANojzZ7ffSLzzukDOiX0hlyepjT5GiFtcktXhkHL9RD1SzsQg0Xo1HEBpYPZVnRyTnCr3NuRsNAN0mMcxepdR9xx6DYDbbiVTnk9_f0vZIHs/s320/InGameScreenie.png" width="320" /></a></div>
The official Carbon Combat Mac dashboard widget is now released! Complete with all the new features such as a pause screen, an awesome interactive pre-loader, enemy badges, less glitchy CTF and overall optimization. <b style="background-color: #93c47d;"><a href="http://www.kongregate.com/games/CarbonTech/carbon-combat">Be sure to rate Carbon Combat on Kongregate - I'll be needing the votes for the Unity Kongregate Contest!</a></b><br />
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<b><span class="Apple-style-span" style="font-size: large; font-weight: normal;"><b><a href="http://dl.dropbox.com/u/4704910/Carbon%20Combat.wdgt.zip">» Download Mac Dashboard Widget (Mac only)</a></b></span></b><br />
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<span class="Apple-style-span" style="font-size: large;"><b>Teaser Video</b></span><br />
A teaser video for Carbon Combat. Watch in 480p for the best graphical experience. Enjoy!<br />
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/bR9gWlWbMZ0?feature=player_embedded' frameborder='0'></iframe></div>
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<span class="Apple-style-span" style="font-size: large;"><b><b><span class="Apple-style-span" style="font-size: large; font-weight: normal;"><b><a href="http://dl.dropbox.com/u/4704910/Carbon%20Combat.wdgt.zip">» Download Mac Dashboard Widget (Mac only)</a></b></span></b></b></span><br />
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<span class="Apple-style-span" style="font-size: xx-small;">Mac OS X 10.4 Tiger is required. If you’re using Safari, click the download link. When the widget download is complete, show Dashboard, click the Plus sign to display the Widget Bar and click the widget’s icon in the Widget Bar to open it. If you’re using a browser other than Safari, click the download link. When the widget download is complete, unarchive it and place it in /Library/Widgets/ in your home folder. show Dashboard, click the Plus sign to display the Widget Bar and click the widget’s icon in the Widget Bar to open it.
</span>CarbonTech Software Adminhttp://www.blogger.com/profile/16807088795641574355noreply@blogger.com2tag:blogger.com,1999:blog-5385908989645830493.post-86679504816181209292011-02-06T21:12:00.000-08:002011-02-06T21:14:08.242-08:00Carbon Combat Feature Spot VideoAfter some intensive work this weekend I am proud to present the first feature spot video for Carbon Combat - created by the video production department. Enjoy (and please do comment) :)<br />
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<br /><iframe title="YouTube video player" width="595" height="364" src="http://www.youtube.com/embed/bPkFbxga2KU" frameborder="0" allowfullscreen></iframe>CarbonTech Software Adminhttp://www.blogger.com/profile/16807088795641574355noreply@blogger.com7tag:blogger.com,1999:blog-5385908989645830493.post-41642089643476696522011-01-31T21:08:00.000-08:002011-01-31T21:08:36.197-08:00Carbon Combat Alpha 1.4.3In a little over 2 weeks the <a href="http://www.kongregate.com/unity_game_contest">Kongregate Unity contest</a> deadline will be here! I'm working furiously on Carbon Combat and I just wanted to share with you the latest update. This version includes many of the features you've probably been anticipating as well as numerous bug fixes (thank you to all the people who sent me bug reports :D). Some of the major features include an in-game GUI facelift designed to maximize screen real-estate while maintaining the same functionality, and a game round system with individual player scores! Below is more or less what was changed from the last version:<br />
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<span class="Apple-style-span" style="font-size: large;"><b>Version Change-Log</b></span><br />
- Sleek new sliding and hiding GUI to maximize screen space<br />
- New rounds system that supports team-deathmatch battles<br />
- New hover and chat feature; allows you to chat and hover at the same time (hold down space and then press enter to use)<br />
- Fixed the lasers not doing damage to opponents<br />
- Improved laser collision detection (lasers don't go through objects anymore)<br />
- Fixed cloaking enabling and disabling glitch<br />
- Fixed fire while switching weapons glitch<br />
- Fixed smoke particle shader (now blends correctly with world fog)<br />
- Fixed rocket smoke particles (now dissipates into the air nicely - thanks Christian4Mac!)<br />
- Fixed guest name glitches for chat and badges<br />
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<span class="Apple-style-span" style="font-size: large;"><b>Video</b></span><br />
A quick demo video showcasing the new and improved GUI and game scoring (game time purposely set to 50 seconds for demonstration).<br />
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<br /><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/pLXQOqnGcHA?feature=player_embedded' frameborder='0'></iframe></div>
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<span class="Apple-style-span" style="font-size: large;"><b><a href="http://bit.ly/downloadcc">» Download Standalone Player (Mac + PC)</a></b></span><br />
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<br />CarbonTech Software Adminhttp://www.blogger.com/profile/16807088795641574355noreply@blogger.com1tag:blogger.com,1999:blog-5385908989645830493.post-52772976981834546942011-01-23T00:50:00.000-08:002011-01-28T22:45:03.846-08:00Off-road BuggyDuring my free time yesterday I decided to take a shot at designing a rugged off-road buggy loosely based off of the current Mars Explorer buggy. I'm pleased to say that it turned out quite nice. Below are some specs and information.<br />
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<b>Update:</b> I finished creating a webplayer demo as well as a simple turntable render of the buggy.<br />
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<span class="Apple-style-span" style="font-size: large;"><b>Animation</b></span><br />
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/xKaRczchiKE?feature=player_embedded' frameborder='0'></iframe></div>
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<span class="Apple-style-span" style="font-size: large;"><b><span class="Apple-style-span" style="font-size: large;"><b>Demo Webplayer</b></span></b></span></div>
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<span class="Apple-style-span"><span class="Apple-style-span"></span>To play the demo, please click the link below. You must have the Unity Webplayer plugin installed; you will be prompted to do so by the webplayer before it loads. See our <i><a href="http://dev.carbontechsoftware.com/p/unity-webplayer.html">Unity Webplayer</a></i> page for more information.</span></div>
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<span class="Apple-style-span">Character Controls: WASD or arrow keys to drive </span></div>
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<span class="Apple-style-span" style="font-size: large;"><b><span class="Apple-style-span" style="font-size: large;"><b><a href="http://dl.dropbox.com/u/4704910/OffRoadBuggy/OffRoadBuggy.html">» Click Here to Play Demo</a></b></span></b></span></div>
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<span class="Apple-style-span" style="font-size: large;"><b>Specs</b></span><br />
<b>Weight:</b> ~500 pounds (0.25 tons)<br />
<b>Top Speed:</b> ~65 mph on bumpy terrain<br />
<b>Armament:</b> None at the moment (will carry light to moderate gauge weapons in CC)<br />
<b>Dimensions:</b> 2.1m by 1.3m by 3m<br />
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<span class="Apple-style-span" style="font-size: large;"><b>Information</b></span><br />
With dual shocks on each wheel system, this vehicle is designed to provide maximum agility and stability over bumpy terrain. Its independent steering system enables it to make quick turns rendering it highly maneuverable. Due to it's relatively small size and build, the buggy is only able to carry smaller armaments (light machine guns, mini-missiles, flares, etc.).<br />
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<span class="Apple-style-span" style="font-size: large;"><b>Pictures</b></span><br />
Some renders of the buggy in modo 401 (click specific images to enlarge). Enjoy!<br />
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<a href="http://2.bp.blogspot.com/_hF_IONjrwbU/TTuDz0YvfEI/AAAAAAAAAbk/_M-ZY6DN63E/s1152/Buggy3.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="258" src="http://2.bp.blogspot.com/_hF_IONjrwbU/TTuDz0YvfEI/AAAAAAAAAbk/_M-ZY6DN63E/s400/Buggy3.JPG" width="400" /></a></div>
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<a href="http://3.bp.blogspot.com/_hF_IONjrwbU/TTvxOC9ahJI/AAAAAAAAAcY/_-Ihfe4KnXg/s1152/Buggy6.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="258" src="http://3.bp.blogspot.com/_hF_IONjrwbU/TTvxOC9ahJI/AAAAAAAAAcY/_-Ihfe4KnXg/s400/Buggy6.JPG" width="400" /></a></div>CarbonTech Software Adminhttp://www.blogger.com/profile/16807088795641574355noreply@blogger.com1tag:blogger.com,1999:blog-5385908989645830493.post-49882965041313378462011-01-20T22:05:00.001-08:002011-01-20T22:06:42.874-08:00Invasion ForceYesterday I created a space scene using my old U.S.S. Vengeance ship model and planet Earth. The result was quite interesting and turned out better than I expected.<br />
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<span class="Apple-style-span" style="font-size: large;"><b>Information</b></span><br />
<b>Title:</b> Invasion Force<br />
<b>Description:</b> A fleet of space cruisers head ominously towards a planet that closely resembles Earth.<br />
<b>Time-frame:</b> Late 24th century<br />
<b>Time Spent on Project:</b> ~1 hour<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgddo7u67MGwiMhd9DJEI1rOIRjvfPr3zHRuBH6PKkA8VEnRk3qGrea-5AXN87CZyTvpDtNqdy4ejZ_zhw4F5QxeKI-UQ-Bd_Md9f_rwblTPqX-w9ljzFba3RpNnQiwb3f_yfwNm5Y4Qq8/s1600/InvasionForce.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="282" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgddo7u67MGwiMhd9DJEI1rOIRjvfPr3zHRuBH6PKkA8VEnRk3qGrea-5AXN87CZyTvpDtNqdy4ejZ_zhw4F5QxeKI-UQ-Bd_Md9f_rwblTPqX-w9ljzFba3RpNnQiwb3f_yfwNm5Y4Qq8/s400/InvasionForce.png" width="550" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">(Click to enlarge image)</td></tr>
</tbody></table>CarbonTech Software Adminhttp://www.blogger.com/profile/16807088795641574355noreply@blogger.com0tag:blogger.com,1999:blog-5385908989645830493.post-84562895033714929882011-01-16T15:22:00.000-08:002011-01-16T23:03:11.136-08:00Carbon Combat Beta 1.3In this beta release there are a ton of new updates to all the effects (particle effects, sound FX, etc.) as well as inclusion of Unity Island! There are also new pickup models that re-spawn after 2 1/2 minutes and 3 minutes (depending on the type of pickup). Below is a more or less what was added or changed:<br />
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<span class="Apple-style-span" style="font-size: large;"><b>Version Change-log</b></span><br />
- Fully implemented Unity Island with lightmapped soft shadows<br />
- New pickup models and animations<br />
- New underwater effects (fog and bubbles from the car)<br />
- Map boundaries with "You are leaving the battlefield" warnings<br />
- New splash particle effects for rockets and lasers<br />
- Fixed networking for cloaking pickups<br />
- New and improved camera collision script (so the camera won't go through walls)<br />
- New title menu music and improved in-game music<br />
- Better transitions for menu windows (fade in/fade out)<br />
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<span class="Apple-style-span" style="font-size: large;"><b>Image Gallery</b></span><br />
(You can click the thumbnails to enlarge the pictures)<br />
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<span class="Apple-style-span" style="font-size: large;"><b><a href="http://bit.ly/downloadcc">» Download Standalone Player (Mac + PC)</a></b></span>CarbonTech Software Adminhttp://www.blogger.com/profile/16807088795641574355noreply@blogger.com0tag:blogger.com,1999:blog-5385908989645830493.post-19717280122110843112011-01-04T13:12:00.000-08:002011-01-04T13:12:55.158-08:00Finals Prep = Break from CCAs of today (Tuesday, January 3, 2011) till next week Friday I'll be temporarily stopping development work on CC in order to prepare and take the upcoming finals. After Friday expect a huge number of updates including more worlds and a fully integrated CTF system! For now, you can download the latest beta build (1.2) in the previous post.<br />
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- CarbonTech Software Admin (Achilles)CarbonTech Software Adminhttp://www.blogger.com/profile/16807088795641574355noreply@blogger.com0tag:blogger.com,1999:blog-5385908989645830493.post-31277341478432776902011-01-03T10:54:00.000-08:002011-01-16T15:25:35.334-08:00Carbon Combat Beta 1.2<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFm6t-6cJDT4nBZjEOP_U6_aOhLgU4FmiVwXJZykQmOn1HsJEaEQAG7tp6XjYAWLXDlDqfgPRLnEQd_g1qgv6G3R64ANkjm2QIHDcuelR2u6459wnAIIc9y8ZfhIkcPu7qMb-40zJkHMU/s1600/Laser+FPS+mode.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="111" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFm6t-6cJDT4nBZjEOP_U6_aOhLgU4FmiVwXJZykQmOn1HsJEaEQAG7tp6XjYAWLXDlDqfgPRLnEQd_g1qgv6G3R64ANkjm2QIHDcuelR2u6459wnAIIc9y8ZfhIkcPu7qMb-40zJkHMU/s200/Laser+FPS+mode.png" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">FPS mode with the laser blaster</td></tr>
</tbody></table>
Carbon Combat beta 1.2 is now available for download! It has some major stability upgrades and bug fixes and includes a first-person-shooter mode for the car. In order to use FPS mode, hold down shift. FPS mode makes the rockets and lasers a lot more accurate than before so you can now "snipe" people with your laser. Rain sound FX was also added for rain variation maps. Enjoy!<br />
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<span class="Apple-style-span" style="font-size: large;"><b><u><s>» Download Standalone Player (Mac + PC)</s></u></b></span>CarbonTech Software Adminhttp://www.blogger.com/profile/16807088795641574355noreply@blogger.com0tag:blogger.com,1999:blog-5385908989645830493.post-63186381024885377162011-01-01T23:13:00.000-08:002011-01-16T15:26:03.573-08:00Carbon Combat Beta 1.1<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL-QzEtJ_K_izSQE26t_g9XAwA9s1PA7UoJxIdw3Mp3i0W05sNXANY8phA7IidceF9yS6F24pR79K_m5x74PhUBvZd8IT1LCEpSRO6PPtBIrVjpw7t1LN_yeOiGMZ6aVdYhAQHNQdU-co/s1600/CarbonCombatTinyIcon.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="195" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL-QzEtJ_K_izSQE26t_g9XAwA9s1PA7UoJxIdw3Mp3i0W05sNXANY8phA7IidceF9yS6F24pR79K_m5x74PhUBvZd8IT1LCEpSRO6PPtBIrVjpw7t1LN_yeOiGMZ6aVdYhAQHNQdU-co/s200/CarbonCombatTinyIcon.png" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Carbon Combat app logo</td></tr>
</tbody></table>
After testing Carbon Combat extensively over the past few days I decided to work on it's world variation system. Basically the system allows you to choose between number of settings to play the world in - sunny, overcast, sunset, etc. One of the cool features is that some variations such as overcast support rain. If you turn your quality all the way up to beautiful and fantastic you'll notice that the rain droplets splash against the bases, the terrain and even your car. In order to use the new world variation system, just click on the second field next to the "Start Server" button in the menu. I hope you enjoy this update!<br />
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<span class="Apple-style-span" style="font-size: large;"><b><u><s>» Download Standalone Player (Mac + PC)</s></u></b></span>CarbonTech Software Adminhttp://www.blogger.com/profile/16807088795641574355noreply@blogger.com0tag:blogger.com,1999:blog-5385908989645830493.post-33716861713323550472010-12-28T22:22:00.000-08:002011-01-01T23:16:47.642-08:00Carbon Combat Beta 1.0<div style="text-align: left;">
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqe2eYdKQsV3pXRhKP1Sl5D2jduCppXLhLfGeV6plRs3JbSQ9bEGINLy6kBGoUY8y3hg0Oz6QsRt84iGrRP-GPDwFyuBCcy7o7PLRtcoeq0J1R33vZ9q_24GKxJBZxlqeJs-a3GPtvUIY/s1600/CarbonCombatLogo.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="104" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqe2eYdKQsV3pXRhKP1Sl5D2jduCppXLhLfGeV6plRs3JbSQ9bEGINLy6kBGoUY8y3hg0Oz6QsRt84iGrRP-GPDwFyuBCcy7o7PLRtcoeq0J1R33vZ9q_24GKxJBZxlqeJs-a3GPtvUIY/s320/CarbonCombatLogo.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Updated Carbon Combat logo (click to enlarge)</td></tr>
</tbody></table>
I have recommenced work on <a href="http://dev.carbontechsoftware.com/p/carbon-combat.html">Carbon Combat</a>. During the time of this update and the last I have learned a great deal in terms of optimization and creating game-optimized models. Today I did some major optimization work on Carbon Combat as well as a full three hour lightmap bake. This is the first beta in what should be a month of fast paced updates!<br />
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I have decided that it is easier (and less laggy) for people to download the standalone player. I will continue to update the webplayer at <a href="http://play.carbontechsoftware.com/">play.carbontechsoftware.com</a>, but it may not always be the most up-to-date.<br />
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<b><span class="Apple-style-span" style="font-size: large;"><s>» Download Carbon Combat Beta 1.0 for Mac</s></span></b><br />
<b><span class="Apple-style-span" style="font-size: large;"><s>» Download Carbon Combat Beta 1.0 for Win</s></span></b>CarbonTech Software Adminhttp://www.blogger.com/profile/16807088795641574355noreply@blogger.com0tag:blogger.com,1999:blog-5385908989645830493.post-34338996908347684392010-12-14T22:33:00.000-08:002010-12-26T11:37:38.825-08:00Display Case Webplayer<span class="Apple-style-span" style="font-size: large;"><b>Overview</b></span><br />
Basically, the general idea of this project is to offer live streamed images from the web (such as this blog, Mars Explorer, or the news) and display them in different movie theater rooms. You will be able to walk around the theaters or sit down and watch the slideshow.<br />
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<span class="Apple-style-span" style="font-size: large;"><b>Progress</b></span><br />
After much experimentation over the past few days, I managed to get the lightmap settings just right for the theater. I am still working on adding speakers, ceiling lights, and aisle lights. Below are some pictures of the theater with the lights on normal and the lights dimmed. Enjoy!<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCRqTSENOgL2kNVNJcLV_nOBItq8Zf1BTnD-YUK6_B9BtFnlHqNMH6bLMYJ65ioAHsOX0hucpoYvPmSPBYPmOLCntk0lEnenesSEJLp1Ihg9mhY5ZlW08FB39Tp4fHewsiusJvmshnS2E/s1600/BackDark.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="193" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCRqTSENOgL2kNVNJcLV_nOBItq8Zf1BTnD-YUK6_B9BtFnlHqNMH6bLMYJ65ioAHsOX0hucpoYvPmSPBYPmOLCntk0lEnenesSEJLp1Ihg9mhY5ZlW08FB39Tp4fHewsiusJvmshnS2E/s400/BackDark.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Looking towards the back with the lights dimmed.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTo8yq9VIcEMD3riqXmHEoFHd1FlF5QUNbEPMQ9nh5io5q4e77eIXeCvE20I4vjC5f7REnsw9FGpaQ-45xxTl37frezJPM2jwr7tVukGzdu-c95iRqa1oNEl0IrxdOKCvBycL8hTWMExo/s1600/BackLight.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="195" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTo8yq9VIcEMD3riqXmHEoFHd1FlF5QUNbEPMQ9nh5io5q4e77eIXeCvE20I4vjC5f7REnsw9FGpaQ-45xxTl37frezJPM2jwr7tVukGzdu-c95iRqa1oNEl0IrxdOKCvBycL8hTWMExo/s400/BackLight.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Looking towards the back with the lights on normal.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUcRoDTFoJXUiDjuKhVDDM_ewGgZTM9KtlzJq3R_QWkQwf4Wp8830gA9q2ZRts8zS4Amzm1akm1eN0OlTjFPbGL9sshsMfmB398Id-ZWUhC8dk4v0PTyzwuPfMt0orx09ARRjbPCydbbI/s1600/FrontDark.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="195" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUcRoDTFoJXUiDjuKhVDDM_ewGgZTM9KtlzJq3R_QWkQwf4Wp8830gA9q2ZRts8zS4Amzm1akm1eN0OlTjFPbGL9sshsMfmB398Id-ZWUhC8dk4v0PTyzwuPfMt0orx09ARRjbPCydbbI/s400/FrontDark.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Looking towards the front with the lights dimmed.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUwDCnXxDaDKSOBCSEB6pfXMiui1fV-nY4sgPdHaKugwdXYzsxM_aHdIYQkl4Hg2iCBQp3G8I8mhoQ31xyf0L_87WeYfFOZRvgeKN0U24BjpRXHa3HNNUEDSb0tHVx96OBiS61ILn2vcM/s1600/FrontLight.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="195" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUwDCnXxDaDKSOBCSEB6pfXMiui1fV-nY4sgPdHaKugwdXYzsxM_aHdIYQkl4Hg2iCBQp3G8I8mhoQ31xyf0L_87WeYfFOZRvgeKN0U24BjpRXHa3HNNUEDSb0tHVx96OBiS61ILn2vcM/s400/FrontLight.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Looking towards the front with the lights on normal.</td></tr>
</tbody></table>
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The lobby is now fully textured and was re-lightmapped. I also added some velvet ropes next to the doors. Below is the current state of the lobby:<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://dl.dropbox.com/u/4704910/Lobby1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="205" src="http://dl.dropbox.com/u/4704910/Lobby1.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A view of the lobby with soft shadows and AO.</td></tr>
</tbody></table>
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<tr><td style="text-align: center;"><a href="http://dl.dropbox.com/u/4704910/Lobby2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="205" src="http://dl.dropbox.com/u/4704910/Lobby2.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The shipwreck watercolor painting on the wall.</td></tr>
</tbody></table>
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<s>Currently, I have all the models ready and am texturing them. This is a preview of what the lobby hall will look like (some things such as the doors, and lights are not yet textured in the picture).</s><br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtPR5xRZuLP5TfV00JzeE48Pf48Blsm4PM4-0TGggPEqOCDjj5Jp4gdL8xWZ_SKoudwXGLgkhlf6pam4IdJAkRhYbf18JEx3Prv-PVSXpitPADyYx1OKhwt8Vl39pazOjpGQTlUvpgJjg/s1600/LobbyLightmapped.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="206" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtPR5xRZuLP5TfV00JzeE48Pf48Blsm4PM4-0TGggPEqOCDjj5Jp4gdL8xWZ_SKoudwXGLgkhlf6pam4IdJAkRhYbf18JEx3Prv-PVSXpitPADyYx1OKhwt8Vl39pazOjpGQTlUvpgJjg/s400/LobbyLightmapped.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A fully lightmapped and AO calculated lobby hall.</td></tr>
</tbody></table>
<br />CarbonTech Software Adminhttp://www.blogger.com/profile/16807088795641574355noreply@blogger.com0tag:blogger.com,1999:blog-5385908989645830493.post-43611069671920994042010-12-11T14:21:00.000-08:002010-12-11T14:28:37.133-08:00Shipwreck Map<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilRFjw8AsMe7rxZpcxER_5c-fsDqnkFWs1P_cmbwx3z9q45HDBFB6VX0ym3IMLdQd8fRyDX9j8Y104lChAjkDD3cLDc7k6wjgn_ryxvWBlzhZaDsS71uIHPHqZXjMk5SV7E_0Nt2uUqIU/s1600/Shipwreck.jpeg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="164" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilRFjw8AsMe7rxZpcxER_5c-fsDqnkFWs1P_cmbwx3z9q45HDBFB6VX0ym3IMLdQd8fRyDX9j8Y104lChAjkDD3cLDc7k6wjgn_ryxvWBlzhZaDsS71uIHPHqZXjMk5SV7E_0Nt2uUqIU/s320/Shipwreck.jpeg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Standing on top of the deck of the ship.</td></tr>
</tbody></table>
<span class="Apple-style-span" style="font-size: large;"><b>Overview</b></span><br />
The Shipwreck is one of the medium to large maps being implemented into Carbon Combat. It features a large oil tanker stranded in the middle of a remote atol. A few debris from the ship is scattered around the island among palm trees and some splotches of grass. Oil barrels and cargo containers lay around the interior and deck of the tanker. This map is meant for team death-match/death-match style games as there are no clearly defined bases for each team to defend.<br />
<br />
<a name='more'></a><span class="Apple-style-span" style="font-size: large;"><b>Features</b></span><br />
A comprehensive list of different parts of the map:<br />
<br />
- A large stranded oil tanker with multiple breaches in the hull<br />
- Scattered oil barrels and cargo containers<br />
- Terrain details (grass, trees, etc.)<br />
- Small surrounding atolls around the main island<br />
- Shore waves<br />
- Fake reflections for the water<br />
<br />
<span class="Apple-style-span" style="font-size: large;"><b>Improvements</b></span><br />
A list of upcoming improvements to the map (based on suggestions from users like you):<br />
<br />
- None at the moment<br />
<br />
If you have any other ideas or suggestions, feel free to comment below!<br />
<br />
<span class="Apple-style-span" style="font-size: large;"><b>Photo Album</b></span><br />
I uploaded a photo album of this map to Google Picasa Web Albums. You can check it out by clicking on the link below:<br />
<br />
<span class="Apple-style-span" style="font-size: large;"><b><a href="http://picasaweb.google.com/CarbonTechWave/ShipwreckMap#">» Click Here to View Album</a></b></span><br />
<br />
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">
<span class="Apple-style-span" style="font-size: large;"><b>Demo Webplayer</b></span></div>
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">
<span class="Apple-style-span" style="font-size: large;"><b></b></span>To play the demo, please click the link below. You must have the Unity Webplayer plugin installed; you will be prompted to do so by the webplayer before it loads. See our <i><a href="http://dev.carbontechsoftware.com/p/unity-webplayer.html">Unity Webplayer</a></i> page for more information.</div>
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">
<br /></div>
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">
<b>Character Controls:</b> WASD to move, hold space to jetpack for a limited time, mouse to look around.</div>
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">
<br /></div>
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">
<span class="Apple-style-span" style="font-size: large;"><b><a href="http://dl.dropbox.com/u/4704910/Shipwreck/Shipwreck.html">» Click Here to Play Demo</a></b></span></div>CarbonTech Software Adminhttp://www.blogger.com/profile/16807088795641574355noreply@blogger.com2tag:blogger.com,1999:blog-5385908989645830493.post-46803195648721682652010-12-11T01:30:00.000-08:002011-01-07T15:02:27.342-08:00Abandoned Silos Map<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/_hF_IONjrwbU/TOOVOlMgx7I/AAAAAAAAATQ/aaTvrl9PGNQ/s1600/Screen+shot+2010-11-16+at+10.32.01+PM.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="165" src="http://3.bp.blogspot.com/_hF_IONjrwbU/TOOVOlMgx7I/AAAAAAAAATQ/aaTvrl9PGNQ/s320/Screen+shot+2010-11-16+at+10.32.01+PM.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="line-height: 15px; text-align: center;">Looking out to the silos from one of the <br />
underground bases.</td></tr>
</tbody></table>
<span class="Apple-style-span" style="font-size: large;"><b>Overview</b></span><br />
This map is one of the first maps for Carbon Combat that takes full advantage of <a href="http://unity3d.com/unity/engine/lighting.html">Unity 3's Beast lightmapping</a> system. It features an abandoned military base with two underground bunkers and several un-launched missiles. The Abandoned Silos map is the smallest map currently being implemented in Carbon Combat and is designed to host small three on three CTF or team death-match style games.<br />
<br />
<a name='more'></a><span class="Apple-style-span" style="font-size: large;"><b>Features</b></span><br />
A comprehensive list of different parts of the map:<br />
<br />
- Two opposing underground bases<br />
- Six missile silos (two closed, three open and un-launched, one open and empty)<br />
- Military checkpoints on either side of the base enclosure<br />
- A barbed wire fence that surrounds the base<br />
- Realistic grass and terrain details<br />
<br />
<span class="Apple-style-span" style="font-size: large;"><b>Improvements</b></span><br />
A list of upcoming improvements to the map (based on suggestions from users like you):<br />
<br />
- Scattered oil barrels and crates around the silos<br />
- Warning signs around fences<br />
- Cement road blocks<br />
- A defined dirt road leading to the base<br />
- A control center<br />
<br />
If you have any other ideas or suggestions, feel free to comment below!<br />
<br />
<span class="Apple-style-span" style="font-size: large;"><b>Photo Album</b></span><br />
I uploaded a photo album of this map to Google Picasa Web Albums. You can check it out by clicking on the link below:<br />
<br />
<span class="Apple-style-span" style="font-size: large;"><b><a href="http://picasaweb.google.com/CarbonTechWave/MissileSiloPictures#">» Click Here to View Album</a></b></span><br />
<br />
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">
<span class="Apple-style-span" style="font-size: large;"><b>Demo Webplayer</b></span></div>
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">
<span class="Apple-style-span" style="font-size: large;"><b></b></span>To play the demo, please click the link below. You must have the Unity Webplayer plugin installed; you will be prompted to do so by the webplayer before it loads. See our <i><a href="http://dev.carbontechsoftware.com/p/unity-webplayer.html">Unity Webplayer</a></i> page for more information.</div>
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">
<br /></div>
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">
<b>Character Controls:</b> WASD to move, space to jump, mouse to look around.</div>
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">
<br /></div>
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">
<span class="Apple-style-span" style="font-size: large;"><b><a href="http://dl.dropbox.com/u/4704910/NuclearSilo/NuclearSilo.html">» Click Here to Play Demo</a></b></span></div>CarbonTech Software Adminhttp://www.blogger.com/profile/16807088795641574355noreply@blogger.com0tag:blogger.com,1999:blog-5385908989645830493.post-85267320717073729852010-12-09T22:25:00.001-08:002010-12-09T22:56:15.103-08:00Next Generation Tank<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/_hF_IONjrwbU/TPC6d6ClDgI/AAAAAAAAAVc/rDFG2UeR_NA/s1600/Screen+shot+2010-11-26+at+9.58.58+PM.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="164" src="http://2.bp.blogspot.com/_hF_IONjrwbU/TPC6d6ClDgI/AAAAAAAAAVc/rDFG2UeR_NA/s320/Screen+shot+2010-11-26+at+9.58.58+PM.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The red and blue next gen tanks.</td></tr>
</tbody></table>
<span class="Apple-style-span" style="font-size: large;"><b>Overview</b></span><br />
This is the next generation tank design for Carbon Combat. I created this model as sort of a demonstration for my colleague on Thanksgiving day (for the United States). The tank uses a classic futuristic quad-tread orientation that makes it highly maneuverable over light to moderately rough terrain. The cannon can rotate 360º around (though only about 160º due to the 3rd person camera angle) and approximately 60º up and down. Currently in the demo the tank only fires high-powered lasers. Some planned ammunition for the turret is explosive shells and plasma bolts. The secondary weapon will be a light mounted machine gun.<br />
<br />
<a name='more'></a><span class="Apple-style-span" style="font-size: large;"><b>Vehicle Specs</b></span><br />
Weight: 30 tons<br />
Width: 10 meters<br />
Height: 6 meters<br />
Top Speed: ~80 mph on level ground ~30 on rough terrain<br />
<br />
<span class="Apple-style-span" style="font-size: large;"><b>Model Specs</b></span><br />
Polygons: 1656<br />
Tris: 3498<br />
<br />
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">
<span class="Apple-style-span" style="font-size: large;"><b>Demo Webplayer</b></span></div>
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">
<span class="Apple-style-span" style="font-size: large;"><b></b></span>To play the demo, please click the link below. You must have the Unity Webplayer plugin installed; you will be prompted to do so by the webplayer before it loads. See our <i><a href="http://dev.carbontechsoftware.com/p/unity-webplayer.html">Unity Webplayer</a></i> page for more information.</div>
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">
<br /></div>
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">
<b>Controls:</b> WASD or Arrow Keys to drive, mouse to aim and shoot.</div>
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">
<br /></div>
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">
<span class="Apple-style-span" style="font-size: large;"><b><a href="http://dl.dropbox.com/u/4704910/TankDemoBumpy/TankDemoBumpy.html">» Click Here to Play Demo</a></b></span></div>CarbonTech Software Adminhttp://www.blogger.com/profile/16807088795641574355noreply@blogger.com2tag:blogger.com,1999:blog-5385908989645830493.post-43030083876209882382010-12-09T15:18:00.000-08:002010-12-09T22:52:24.428-08:00Jet Boat Tech Demo<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlAmKI4CpV13FSoU0_XjnG45QOQRkhUf_tw4tYkmlW3x0oBnzlt1qHaLGWdMw29xu_l1QYOmQENcOuUnxgGu0g87aiiLUwI5rMBjzWGwyufWbNtE6eb2fsXwV1dLNj4FmQH8Sy7IRR5gk/s1600/Screen+shot+2010-12-09+at+1.04.12+PM.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="164" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlAmKI4CpV13FSoU0_XjnG45QOQRkhUf_tw4tYkmlW3x0oBnzlt1qHaLGWdMw29xu_l1QYOmQENcOuUnxgGu0g87aiiLUwI5rMBjzWGwyufWbNtE6eb2fsXwV1dLNj4FmQH8Sy7IRR5gk/s320/Screen+shot+2010-12-09+at+1.04.12+PM.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The jet boat leaving a foamy wake behind it.</td></tr>
</tbody></table>
<span class="Apple-style-span" style="font-size: large;"><b>Overview</b></span><br />
<span class="Apple-style-span" style="font-size: large;"><b></b></span>This tech demo features a streamlined jet boat designed by Flyman (from Mars Explorer) surrounded by a large expanse of water. Some red and green lit buoys aimlessly drift along in the darkness of the night. Land masses partially obscured from view are visible in the distance.<br />
<b></b><br />
<a name='more'></a><span class="Apple-style-span" style="font-size: large;"><b>Highlights</b></span><br />
<span class="Apple-style-span" style="font-size: large;"><b></b></span>In the demo there are many new things I have been experimenting with lately. One of more notable is better indie water with fake reflections (for both the sky and boat). Below is a list of some of the features included in this demo:<br />
<br />
- Fake indie water reflections<br />
- Realistic water physics<br />
- Random buoy generation on scene start<br />
- Buoy LOD (level of detail) system<br />
- Scrolling minimap (minimap camera does not move)<br />
- Optimized projector headlights to light up buoys<br />
- Dynamic particle wake<br />
<br />
<span class="Apple-style-span" style="font-size: large;"><b>Demo Webplayer</b></span><br />
<span class="Apple-style-span" style="font-size: large;"><b></b></span>To play the demo, please click the link below. You must have the Unity Webplayer plugin installed; you will be prompted to do so by the webplayer before it loads. See our <i><a href="http://dev.carbontechsoftware.com/p/unity-webplayer.html">Unity Webplayer</a></i> page for more information.<br />
<br />
<b>Vehicle Controls:</b> WASD or Arrow Keys to drive.<br />
<b>Camera Controls:</b> Click + drag to orbit, scroll-wheel (two fingers for Macs) to zoom.<br />
<br />
<span class="Apple-style-span" style="font-size: large;"><b><a href="http://dl.dropbox.com/u/4704910/JetBoat/JetBoat.html">» Click Here to Play Demo</a></b></span>CarbonTech Software Adminhttp://www.blogger.com/profile/16807088795641574355noreply@blogger.com5tag:blogger.com,1999:blog-5385908989645830493.post-65155029971385611032010-12-08T20:55:00.000-08:002010-12-09T21:14:36.804-08:00Just the Beginning<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCNP8f6DvEmE6B5qByxHI0ZPes3PkMOgzOLakHy1mOc4eOeFBP8xf4hxed64cAurtuhBgt6xaM7btrCePYz6u-m_gdq8QhKl-4Mnidq0DUC2ugW6gyO9J2V3MBXTVXJIL2J3eAheogZqc/s1600/CarbonTech+Software+Logo.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="100" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCNP8f6DvEmE6B5qByxHI0ZPes3PkMOgzOLakHy1mOc4eOeFBP8xf4hxed64cAurtuhBgt6xaM7btrCePYz6u-m_gdq8QhKl-4Mnidq0DUC2ugW6gyO9J2V3MBXTVXJIL2J3eAheogZqc/s200/CarbonTech+Software+Logo.png" width="100" /></a></div>
This is my first post on this newly created development blog. There is still a lot to be done in terms of formatting and polishing the layout, but it's full steam ahead! Once I get the hard part out of the way I'll be posting all my creations here - so check back often. All posts will be filed by type with easy access and navigation provided by the <i>Table of Contents</i> on the right sidebar and the <i>Navigational Bar</i> up at the top of the page. If you have any questions or comments about this blog be sure to send me an email.CarbonTech Software Adminhttp://www.blogger.com/profile/16807088795641574355noreply@blogger.com0