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10:22 PM
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CarbonTech Software Admin
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqe2eYdKQsV3pXRhKP1Sl5D2jduCppXLhLfGeV6plRs3JbSQ9bEGINLy6kBGoUY8y3hg0Oz6QsRt84iGrRP-GPDwFyuBCcy7o7PLRtcoeq0J1R33vZ9q_24GKxJBZxlqeJs-a3GPtvUIY/s320/CarbonCombatLogo.png) |
Updated Carbon Combat logo (click to enlarge) |
I have recommenced work on
Carbon Combat. During the time of this update and the last I have learned a great deal in terms of optimization and creating game-optimized models. Today I did some major optimization work on Carbon Combat as well as a full three hour lightmap bake. This is the first beta in what should be a month of fast paced updates!
I have decided that it is easier (and less laggy) for people to download the standalone player. I will continue to update the webplayer at
play.carbontechsoftware.com, but it may not always be the most up-to-date.
» Download Carbon Combat Beta 1.0 for Mac
» Download Carbon Combat Beta 1.0 for Win
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